Post by Viridis on Oct 9, 2007 14:26:02 GMT -5
If you're a player looking for a way to help build Chimaera, your own ideas are always welcome. If there's a trope you'd like to create, you're welcome to create it, in accordance with the Building Policy (read 'news building'). However, there are plenty of unfinished tasks that you can help with if you aren't looking to create an entire new trope.
* Some rooms still need to be built. For example, the Forge in Aetheris and any further rooms in the Rusty Hatchet. Moreover, extra rooms can be added to existing buildings, such as an operating room in the Infirmary, or an upper level to the Southern Watchtower.
* Several rooms need descriptions. As of this posting, these include many rooms in the Wyrmfang Inn, the Prison, the Temple, and many rooms in individual tropes that may or may not be built yet--ask the wizards, or anyone else you know who's building a trope.
* Actions and objects can be added to locations! For example, in the Mushroom Grove, it's natural to allow a player to 'eat' a mushroom, or to make the mushrooms into objects to be smelled and examined. If you notice a place where you think something like this would fit, give the owner your suggestion and see what they think.
* Exits need to be described, too! It's not vital or anything, but it's kind of neat when you can look in some direction and see what's up ahead.
As for how to do all this...um, I'm sure there's a Building Tutorial lying around someplace or other. We'll find one.
Olorinus? Anything else we should add to this list?
* Some rooms still need to be built. For example, the Forge in Aetheris and any further rooms in the Rusty Hatchet. Moreover, extra rooms can be added to existing buildings, such as an operating room in the Infirmary, or an upper level to the Southern Watchtower.
* Several rooms need descriptions. As of this posting, these include many rooms in the Wyrmfang Inn, the Prison, the Temple, and many rooms in individual tropes that may or may not be built yet--ask the wizards, or anyone else you know who's building a trope.
* Actions and objects can be added to locations! For example, in the Mushroom Grove, it's natural to allow a player to 'eat' a mushroom, or to make the mushrooms into objects to be smelled and examined. If you notice a place where you think something like this would fit, give the owner your suggestion and see what they think.
* Exits need to be described, too! It's not vital or anything, but it's kind of neat when you can look in some direction and see what's up ahead.
As for how to do all this...um, I'm sure there's a Building Tutorial lying around someplace or other. We'll find one.
Olorinus? Anything else we should add to this list?